Foggy Winter

This foggy winter scene is created in Blender 2.8 Eevee engine.

Objects can be modified by the desired method, Main Highlight is Fogg hence required
Tips for Fogg creation
-In shader editor delete the Principled BSDF shader and add Principled Volume shader to the material output node.
- Make sure you keep the right Anisotropic value, for light scatter or God rays it needs to be high whereas for a smokey scene it needs to be less.
- Turn on Bloom in render settings and Increase the radius to Maximum.
-In the Bloom setting adjust the intensity to around 50%-60% or whatever fits your scene.
- Keep playing with the bloom settings until you find the perfect lighting condition for your scene.
-You can change the color of the Principled Volume shader to enhance the scene.
-Finally, you can add an Irradiance light probe for extra reflections if you want that.
-I would advise changing the shadows settings in the Render menu from ESM to VSM and select the high bit depth checkbox, it creates much better shadows.
- If you want your objects to be enhanced you can add emission shader
to them like I did with snow in this scene.

I am Providing the same scene with 50mm, 200mm, and 700mm lens for details in the scene.

50mm
                                                                                 
200mm
700mm

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