Fantasy Scene
This Artwork was rendered in Blender 2.8 Eevee engine, Finishing touch and details done in Autodesk Sketchbook Pro.
Character design from Adobe. the background is completely drawn and cosmo cloud effect done with
principled volumetric shader along with Noise texture and Math node.
Node setup: material output--principled volumetric--math node--color ramp--noise texture --texture mapping--Texture coordinate
For exact values in each node, you can contact me or Reddit is there for you!
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